Media Law and Ethics – Week 8

In this week, is to read the sixth chapter of a book called Ethics in the Virtual World: the Morality and Psychology of Gaming by Garry Young, and answer three questions which provided.

What is Power’s argument for moral policing in computer games?

Doing something or work on something which is against taboo activities. When people playing or investigate computer games, it should look wider pictures or consider to look at different point of views, instead focusing single point of the game. For example, the computer games like Saints Row series, people is able to kill everyone in the games and this is encouraging people to kill whatever is in the street, no matter is polices or civilians.

What is meant by the term ‘morally corrupt’?

If a person is ‘morally corrupt’, which means the person have bad moral. For example, if the person is ‘morally corrupt’, which he/her may think is fine to run over someone with car, didn’t stop the car when the traffic light is red, throw a flower pot from higher floor..etc.

Is it fun to ‘break taboos’? Use arguments from the chapter to support your position.

The answer is YES. It allows people to try something or do something which is not able to do in real life.There is one of the point that I really agree with.

Thomas Nys states in the book that “My first claim is that an inquiry into this appeal will reveal that their enjoyment presupposes a moral awareness, and therefore that morality is included from the start. Knowing that it is wrong is part of the fun and games. the thrill of such virtual actions is precisely that they transgress ethical boundaries.”.

The player knows is immoral but still playing the games and break taboos. For example, games like Grand Theft Auto series, the game gives player a free range of play styles, can be good or evil person. A lot of people decided to run over people with different vehicles, kill prostitutes after sex, rob convenient stores, hit and run, shoot and kill polices…etc. So, breaking taboos will increase the fun in the games even is wrong.

Ref:

GTA V. 2013. [computer game]. Sony PlayStation 3 and Microsoft Xbox 360. Rockstar North.

Garry Young. 2013. Ethics in the Virtual World: The Morality and Psychology of Gaming. Routledge.

Saints Row: The Third. 2011. [computer game]. Sony PlayStation 3, Microsoft Xbox 360 and Windows. Volition.

 

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Character movement

Today, I was looking for a tutorial helps me to understand how to move a character using arrow key. Found this useful website which guide me through.

onClipEvent(load){
speed=4;
}
onClipEvent(enterFrame){
if(Key.isDown(Key.RIGHT)){
this._x+=speed;
}

if(Key.isDown(Key.LEFT)){
this._x-=speed;
}
if(Key.isDown(Key.UP)){
this._y-=speed;
}

if(Key.isDown(Key.DOWN)){
this._y+=speed;
}

This is the movement script for Actionscript 2, need more time to understand them.

Link:

AS2 movement

 

Quick update about my game

Is been long time since last update.

So, I was focusing on art instead of creating actual game, but I changed my idea.

From now on, I will create a 2D maze Flash game with  fun features. For example, “quick calling”, which will -10 seconds on the timer. This will increase the pace of the game and makes player panic.

Just made a objects list about what should be appear in-game. The game should be interesting..

Main Menu scene

  • Start button
  • Control button
  • Artwork button (shows after complete the game)
  • Credit button
  • Exit

Input name scene

  • Input text box
  • Start button

Level 1 scene

  • Main Character
  • Red switch
  • Goal

Level 2 scene

  • Main Character
  • Blue switch
  • Green switch
  • -10 seconds timer
  • +10 seconds timer
  • Two Collectable items
  • Main timer
  • Goal

Level 3 scene

  • Main Character
  • Red switch
  • Green switch
  • Blue switch
  • -10 seconds timer
  • -20 seconds timer
  • +30 seconds timer
  • Three Collectable items
  • Goal

Ending scene

  • Thanks for playing text

Continues scene (level 1 fail)

  • Yes button
  • No button

Continues scene (level 2 fail)

  • Yes button
  • No button

Continues scene (level 3 fail)

  • Yes button
  • No button

Control scene

  • Control button layout
  • Back button

Artwork scene

  • Artworks
  • Forward button
  • Backward Button
  • Back button

Credits scene

  • Name of the creator
  • Back button